Friday, 15 March 2013
Development work – Visual Storytelling
I started off my development with no real idea of where I wanted to go with my project. As such I decided an abstract approach to start thinking of different directions would help. The first picture shows the result of a process where I created abstract icon shapes then sort of Mishmash them together to create something recognisable. I noticed a lot of the initial designs where leading me to think about body armour so I went the rough of making abstract body armour designs with the intention these might be for the Guards or Aliens. I was then planning to break these down into simple shapes, similar to how body armour for mountain biking etc looks.
From here I decided to do some thumbnails for the Aliens, looking at a lot of reference for deep sea creatures. The designs were not really working as there were no real links to the guards, prison, armour and so on which was reinforced after speaking to my tutor. Id essentially gone off on a tangent.
At these point I decided to start the prison guard designs and leave the aliens for later, possibly incorporating my initial abstract designs in some way. I started off by creating silhouette thumbnails for the guard characters which can be seen below. Eventually a few stuck out to me and I started quick sketching inner detail for them to come up with some designs.
This is the current concept for the Head Warden character.
I plan to design the other characters shown earlier in this sort of fashion so that they all seem like they are members of the same prison guard unit – Ive just named them The D.P.D which stands for Diablo Police Department. Diablo off the top of my head is a name associated in movies, television etc with aliens/the unexplained/evil etc so I felt it fit. Id come up with something better but the focus is only on the characters so this feels good enough to design from currently.